If the gem isn’t helping you, then it may not activate that 4th power kind of thing.Īs I said, right now its just an idea in my head. ![]() You could get all kinds of effects, but they would be directly related to the gem’s operation. You mix and match different gems to get a different 4th power that might help your character build go farther. These powers could be related to the 3 legendary gems you use, and swapping some gems out change what the power enhancement is. ![]() (for say a 5 second renewable period or something) That power is determined by the gems you choose.įor example, equipping say Esoteric, Bane of the Trapped, and Gogok of Swiftness might (for example) add some % to cool down reduction as long as you have enemies affected by the BotT, you have stacks of Gogok, and taking damage that is reduced by your Esoteric. Keep in mind, I’m 99% sure something like this would never be implemented into D3, but at the same time, it could breathe some more life and make choosing what legendary gems you run with have impact on game play, even if some of this seems trivial.Įquipping all 3 jewelry sockets with legendary gems will also allow you to have a 4th power. I guess I wanted to throw out an alternate idea. Tier one is the gems that basically don’t need any help from us, the ones that are frequently used by all classes, either because they are near-obligatory for GR pushing (Stricken, Trap… ![]() There seem to be three tiers of legendary gems. While many of these items function well and are frequently used, others are rarely, or never, equipped on any character. One thing Free and I never touched on in our proposal was revisions to legendary gems.
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